
#include "GameScene.h"
#include "GameLayer.h"

GameScene::GameScene()
{

}

GameScene::~GameScene()
{

}

bool GameScene::init()
{
	bool bRet=false;
	do 
	{
		CC_BREAK_IF(!CCScene::init());

		GameLayer *t_pGameLayer=GameLayer::create();
		this->addChild(t_pGameLayer);

		bRet=true;
	} while (0);

	return bRet;
}